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Sci-FI MACE

Learning hard surface techniques in Zbrush and improve my skills. CREATING a Lowpoly Blockout in 3DS Maxx, sculpting and detailing was done in ZBrush, textured, and baking in Substance Painter, rendered in Marmoset Toolbag. THANKS TO Tim Bergholz for the best workflow and easiest way to achieve the realistic prop.